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- Multi-Buffering and DOUBLE-BUFFER can not be dynamically
loaded. They must be set to ``ON'' or ``OFF''.
- GLX (OpenGL) can be dynamically loaded, however GLX depends
on DOUBLE-BUFFER being ``ON''. Therefore, to use GLX, set
DOUBLE-BUFFER to ``ON'' and GLX to ``DYN''.
- X3D-PEX (PEX) can be dynamically loaded, however X3D-PEX
depends on Multi-Buffering being ``ON''. Therefore, to use X3D-PEX, set
Multi-Buffering to ``ON'' and X3D-PEX to ``DYN''.
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